Known as the Paladin, this perpetually airborne aeroplane acts as the HUB for all things Blacklist (and shares certain similarities with Mass Effect’s Normandy). It doesn’t take long before things get personal for Sam (as they often do), and with Fourth Echelon established and a team assembled, our hero takes to the skies in his nifty mobile base of operations. When a group of terrorists calling themselves the Engineers attack a US military base in Guam, they threaten to commit weekly attacks on US soil until all of America’s troops return home from overseas. Blacklist is not a reboot, however, though the events of Conviction have little bearing on the story that transpires here. With Michael Ironside and his aging joints unable to provide the motion capture performance so sought after in contemporary voice recording, Sam has received a new voice and a subtle (younger) redesign. Once again you’re thrust into the boots of night vision goggle enthusiast Sam Fisher, though this is a different Sam to the one we’ve become accustomed to over the years. Surprisingly, It’s a formula that works, even if it sometimes lacks the requisite certitude to elevate itself to a higher perch.
With Splinter Cell: Blacklist, newly formed developer Ubisoft Toronto want to appeal to all, bridging the gap between both distinct playstyles with a plethora of choice that’s embedded into its numerous and accomplished systems.
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Splinter Cell: Conviction was the most recent and exceedingly bold attempt to appeal to a more action-oriented crowd, abandoning the carefully structured and methodical pacing of series highlight Chaos Theory, and adopting a frenetic style where bullets reigned over the auspicious use of shadows. Tom Clancy’s Splinter Cell series was once the number one choice for stealth aficionados, but with each subsequent success has come a desire to attract new audiences.